|
|
© 2006-2007
by Sarah Beach. All Rights Reserved. No part of this article may be reproduced
without permission. ScribblerWorks and ScribblerWorks logo are trademarks
(TM) of Sarah L. Beach 2007
MYTHOPOESIS: History
(originally in Mythlore
37, Winter 1984; revised 2006)
[mythopoesis:
the making of myths or fantasy]
Human beings are born
in time, live in time and, in time die. The whole of our lives is spent
with the flow of time, and so it is only natural that we tend to think
of the history of things in a straight chronological and sequential order.
Yet, when it comes to the matter of mythopoesis, if we remain locked in
such habits of thought, we shall become lost. The history of a fantasy
world rarely comes to its author in a chronological fashion: that is,
the author rarely begins at the beginning and goes on to the end. He usually
begins, like Tolkien's Niggle, with a single leaf, and in going on, finds
that there are branches, other leaves, trunk and roots to be accounted
for.
When considering the
matter of the "internal history" of fantasy worlds, one finds
that there are three types of worlds. The first is the Single Story World,
where the fantasy world was created for the particular story being told.
The history that the reader learns is included because it is significant
to the story being told. Of course, the author may take more than one
volume to tell his story, but it is one story. The second
type of world is the Multi-Story World, which was originally conceived
by the author as holding more than one story. Many of these worlds, it
is true, are created for the purpose of a string of stories about one
particular character, like Conan, but it is also the type of world Tolkien
made. The third type is the World Revisited. This is a fantasy world which
was originally a Single Story world, but which, because of readers' demands
or affection for it on the part of the author, the author re-enters with
a new story.
For the Sub-Creator,
each of these three types of worlds presents different problems in the
making of their history. The Single Story World is the simplest situation,
for if the history of the world enters the story at all, it is significant
to the story line. The World Revisited is the most awkward, for the author
has to be careful in opening out the history, in order that he not introduce
impossible inconsistencies or change the significance of previously established
"history." The Multi-Story World is the most complex, for the
Sub-Creator is really involved in discovering the world.
Ursula K. LeGuin in
The Language of the Night (G.P. Putnam's Sons, 1979) uses just
that word: "discovering." And "exploring." "I
am not an engineer, but an explorer. I discovered Earthsea" (p.
50). But in mythopoesis, discovery is only rarely a chronological (in
the fantasy world's reference) process. Various story ideas may randomly
appear to the author anywhere along his world's time-line. Additionally,
new stories grow out of older (in the author's mind) stories, like leaves
appearing on the branches of a sapling.
On top of this haphazard
chronology, the Sub-Creator has to deal with the fact that stories may
change shape under his hands. Walter Hooper in Past Watchful Dragons
(Collier Books, 1979) observes this in Lewis's notebooks for the Narnia
tales:
Although (Lewis's
notebooks) don't tell us very much, there is nevertheless sufficient to
give us an idea of the "deliberate inventing" that was sometimes
necessary when his mental "pictures" did not group themselves
into a complete tale. It is also obvious that his first pictures were
sometimes supplanted by others, and that pictures that were not used in
one story often found a place in some other. (PWD, p. 45-46)
Christopher Tolkien
in an editorial note in Unfinished Tales (Houghton Mifflin, 1980)
in the section on Aldarion and Erendis makes a related observation about
this process:
From the point
where Aldarion read the letter from Erendis, refusing to return to Armenelos,
the story can only be traced in glimpses and snatches, from notes and
jottings: and even those do not constitute the fragments of a wholly consistent
story, being composed at different times and often at odds with themselves.
(UT, p. 205)
If the author is
aware of which type of world he is creating, handling its "history"
becomes a slightly easier chore. But only "slightly" easier,
for story-ideas, like a band of mischievous monkeys, are likely to bounce
up and down and hop from one place to another, while the author scrambles
to get them into their proper places.
An author, additionally,
needs to be "in tune" with his fantasy world, so that he can
tell when a story (or "historical") idea has finally settled
down into the proper shape.
These, then, are
the two forces a Sub-Creator has to deal with while forming the history
of his fantasy world: the non-chronological fashion in which story ideas
present themselves, and the fact that the story may change shape (sometimes
drastically) under his hands. Yet even being aware that this is often
how the mythopoeic process works will not save the Sub-Creator from a
degree of frustration. His creatures may not have free will such as we
possess, but they do often have an adamant determination to be self-consistent
that can border on the willful. If the Sub-Creator pays attention to his
creatures he may even find the course of the history which he has mapped
out being changed by some willful hero or heroine in one of his stories.
The whole process
of creating a history is a slippery one, and should be approached with
care. One slip, and the creatures will be leading the Sub-Creator - not
necessarily in a bad manner, but certainly in an unexpected one.
|