Table of Contents

This is just a listing of the Table of Contents for the book CREATING GRAPHIC NOVELS. I hope it will interest you in the book itself

INTRODUCTION

CHAPTER ONE: MAKE IT POP!
Exploring popular culture and the place graphic novels have in the arena.

CHAPTER TWO: A SCRIPT IS A SCRIPT, ISN’T IT?
What is the purpose of a script, and what does each different type of script do?

CHAPTER THREE: INTO THE GUTTERS
The terminology of graphic novel scripting.

CHAPTER FOUR: IS THERE A BOOK?
The physical nature of the book and how it affects story pacing.

CHAPTER FIVE: PANEL BY PANEL
Scripting methods and how to approach breaking the story.

CHAPTER SIX: GIVE ME SOME CREDIT
Who gets credit for what, and how do you find the art team?

CHAPTER SEVEN: CHARACTER ARC
Learn the general shape of the business and how to reach the audience.

CHAPTER EIGHT: THE PROS, THE CONS, AND THE FANS
What happens at comic book conventions?

CHAPTER NINE: GETTING PHYSICAL
The nature of the process of going from script to book.

CHAPTER TEN: TORN PAGES
What can go wrong, and how to plan for it.

CHAPTER ELEVEN: A CONTRACT HIT
Know the meaning of what is in the contract.

CHAPTER TWELVE: IT’S A MISPRINT
What the graphic novel form can do best.

CHAPTER THIRTEEN: SHELF LIFE
The advantages of putting your story in book form.

CHAPTER FOURTEEN: HOLLYWOOD COMES CALLING
How Hollywood mines the graphic novel market for properties.

CHAPTER FIFTEEN: TELL ME A STORY
How to hold on to your storytelling impulses.

CHAPTER SIXTEEN: END CREDITS
Information resources.

CHAPTER SEVENTEEN: WHAT ABOUT A SEQUEL?
Going from graphic novel to film script.

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