Showing off Creating Graphic Novels at Comic Con International

I only had one day for activities at Comic Con International at San Diego this year. I hoped to connect with a number of people I knew, but when you have only one day and you’re in the midst of 100,000 plus people, you will miss them. However, I did stop by to see my friend Sergio Cariello at his spot in Artists Alley.

scribblerworks-SCariello-CGN

Sergio is a great comic book artist. He’s the artist for The Action Bible. He was also the artist for the graphic novel Iron Ghost. I’d used some of the art and script in Creating Graphic Novels.

So he showed off pages that have some of his The Iron Ghost: Geist Reich
artwork on it.

scribblerworks-SCariello-CGN-page

I was very thankful to be able to use material from Iron Ghost in the book. I really have to thank Sergio and writer Chuck Dixon for their support on the project!

A Preview of Some Content

We’re getting closer to the release date for the book! So I figured it was about time to start giving you some idea of the cool stuff inside the volume.

This page is the initial version of the explanation of “sequential art.” It may seem fairly obvious, but for people, especially writers, coming to the craft of scripting a graphic novel, it’s something that they don’t always “get” right away.

Sequential art

“Sequential art” actually moves things along

Sequential art isn’t just a series of images that represent action happening. Each succeeding image needs to build on the information of the previous panel. The reader has to feel that something is progressing.

This is one of the reasons why it is important to see sequential work when the writer is hunting for the primary artist. Pin-up pictures on DeviantArt may be gorgeous. But if you haven’t seen sequential work – and several pages of it – you really won’t know if the artist can handle the storytelling.

There’s much more about this in the book, of course.

Pre-order now!

The page from the graphic novel shown is from Chuck Dixon’s Iron Ghost, art by Sergio Cariello, and used in Creating Graphic Novels by permission.